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Interplay also released follow-up missions for the Federation, Klingons, and Romulans that book-ended some of the events of each campaign (for the Federation missions, the player embarks on a quest to find the Organians, the Klingons deal with the WYN, and the Romulans must deal with the Orion Pirates). The Gorn and Hydran campaigns were not included with the game upon initial release, and had to be downloaded from the Interplay website the 'Gold' edition of the game saw them included. Gorn Confederation (The Kings Guard, the Defenders of the Egg, & The Guardians Errant) - The not-so-friendly rivalry between the 3 Gorn organizations must be put on hold when it is discovered that a clutch of Gorn eggs have gone missing, and the thief turns out to be the last party anyone expected. The other two cults serve as antagonists throughout the campaign. Note: While three Hydran cults are listed as elite organizations in the game's instruction manual, only the Keepership can be joined. Hydran Kingdom (The Keepership) - The disappearance of the Organians disrupts the forcefields that corral the 'Star Beasts' (their name for the game's space monsters) in preserves, and the Hydrans must bring them back, before discovering that other Hydran factions have other plans. Note: the Mountain Watchers are listed in the game's instruction as an elite organization, but they cannot be joined by the player. Lyran Star Empire (Red Claw, Iron Fang, & Mountain Watchers) - The political machinations of the clans of the Lyran Empire, ranging from recruiting engineers to building weapons and defenses of questionable usefulness, take a back seat to the realization that an old enemy is attempting to conquer from within. Romulan Star Empire (Tal Praiex, Tal Shiar) - The outbreak of a plague sees the Romulan organizations hunting down the Orion Pirates and raiding stations belonging to other empires before the political machinations of the leader of the Tal Shiar throw the future of the Empire into question. This campaign is notable for not only featuring a direct crossover with the Federation storyline, but also for the mission 'That Which Must Die', where the player embarks on a quest to rid the Klingon Empire of one of its greatest threats: Tribbles (described below). Klingon Empire (Black Fleet) - After confirming the Organians have departed, the Klingons attempt to use the increase in political tensions to their advantage before discovering that a much larger threat exists in the form of of a long dead psionic race coming back from beyond the grave. United Federation of Planets (Starfleet Special Task Force) - After confirming that the Organians have departed for parts unknown, the player first participates in a test of a new weapons system before discovering that the forces of the Terran Empire (though it is not referred to as such in-game) have crossed over from the mirror universe and attempting to take over the Federation. The true 'story' of Starfleet Command was only accessed by join the elite organization(s) of each empire, all of which dealt with (or at least had one mission referring to) the disappearance of the Organians, and the effect this has on local space. Owing to the large number of missions, no two campaign playthroughs were identical.
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Starfleet Command was an 'open-world game' and as such had no set plot in a normal campaign beyond the aspects of the SFB time period it was set in (the General War during the TOS Movie Era). Both of these games take their inspiration from Star Trek: The Original Series.
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Controlling one of the original states, such as the Federation or the Klingon Empire, a player has to travel the galaxy taking territory (hex by hex) from its enemies through fleet/ship battles. It uses the same hex board format, races, ships, and story lines. Starfleet Command is a computer game that is based on the board game Star Fleet Battles.
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